Since launching UFO Invader in early August I have been hard at work with a MAJOR update to the game which will add in all the features that I never had time to implement for the first release.
This is totally changing the game.
I have added a store and a currency system to the game with a couple of novel ideas that I think will be interesting to gauge the response on. Users will be able to upgrade their ship, with various weapons, power ups and just like the old arcade games there will be a pay to continue option.
One thing that I have been interested in trying to tackle is adding features that give the game more replay value. Some of the things that will be implemented are:
- different gameplay modes
- progressively get harder to make beating your personal score more of a challenge
- prominently displaying friend’s and global top scores for incentive
- new levels, graphics, power ups and upgrades to change gameplay options and add variability